Skip to main content

Unreal Engine cutscene experiment

Personal
Game Engines
Unreal
Video cutscene and programmed object movement in Unreal Engine 4.22, with physics simulation and raytracing enabled. Built from royalty-free assets.
Published

June 1, 2019

Personal project

Idea

Some experiments in Unreal Engine 4.22, to learn the scripting and rendering pipeline. The scene is assembled from royalty-free assets. I’m now exploring game development in Godot 4 (as of 2026).

Implementation

Scripted object movement, physics-driven secondary motion, and raytracing on the lighting pass. The cutscene is sequenced as a single take.

Stack

Unreal Engine 4.22, royalty-free asset packs.